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xxthrowawayxx

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Posts
A member registered Jul 30, 2022

Recent community posts

Honestly pretty good concept, and well done for a game jam. If you are going to improve on this, here are a few things I would like to see.

  • Minimap that shows where food, people, cages, shop, etc are
  • Some pointer that shows you where the town is
  • Variable struggle length
    • Struggling should be easier when you are full and harder when you are hungry
  • Sprint that consumes hunger but allows you to catch up with/run away from animals (since every animal runs at the same speed)
  • Randomly generated maps (I didn't play long enough to see if the maps were generated randomly or not, but didn't seem like the case from what I could tell)
  • Proper attacks instead of a single dive
  • Ranged attacks like rocks or arrows
  • Enemies that look different from the animals you play as
    • Like a deer that only runs away and can be sold for high amounts
    • Or a wolf that only hunts but doesn't sell you
  • Sound effects and bgm
  • More ways to use slaves
    • Maybe slaves can help you hunt for food or bring in new slaves if you decide not to sell them. Or maybe there is a collar item that makes the slave follow your orders when put on them?
  • Slave mode?
    • Instead of resetting, maybe your money is taken and your character gets chained in the hut and can try to escape before dying? Thinking something like when you get captured in Kinky Dungeon, if you've played that game before. If you make more ways to use slaves, maybe you can earn the trust of your master by completing tasks until you get an opportunity to escape.

Overall base concept is good, just needs more meat.

This is gonna be a long comment, mostly because for a FNIA game THIS recent to be THIS good and without stolen assets is honestly suuuuuper rare, so I want to give as much feedback as possible. Basically the tl;dr for those who don't want to read this is if you liked Fuzzboobs you're going to like this. It's basically Fuzzboobs FNAF 4, but without the annoyance of going deaf when you play FNAF 4. Has some issues but for a free game it's forgivable. Also if you want a guide on how to beat the harder nights (also 4/20 mode which I did beat) I'll put that at the end.

Ok so first let me go more into detail about what I liked.  Firstly, this is probably the most creative FNIA-like game I've played in a while. All FNIA games either try to replicate FNAF, FNAF2, or forget the setting and go 3D/free roaming. These aren't bad options, but playing a FNIA game that plays like FNAF4 is refreshing. 

The art is great and the character designs are fantastic. I do think the art has some room for improvement, but considering you are a solo dev it's pretty amazing that they look this good. The animations are probably the worst looking thing since it's mostly simple image warping, but the poses and facial expressions work to supplement where the animations lack. I'm not an artist so I can't say how you could improve, but know that for the purposes of this game, the art is fine. 

The jumpscares and scenes are great, and basically repeat on what I said about the art. I will also note that the fact that these are original designs and animations is great. So many games either don't have animations after you game over or are stolen/paid for animations. Also the game is thrilling without being scary, which makes the game fun and approachable even if you don't like horror games.

Next, what could be improved upon. First would be the sound design. I like that you have music in a FNAF game, and because the sound effects are loud enough to tell what's going on without destroying your ears, the music doesn't intrude. What I don't like is the quality of the music itself. The songs are thematic and it feels like I am in a club, so I don't hate them. But some songs loop a ton while others just don't sound the best. You can always mute the music so this isn't a huge deal, but if you are going to improve one thing about the game's presentation, the audio would be what I would focus on. Also phone guy is WAY to quiet and I could never hear him, so I always skipped his scenes.

The other thing is the game feel. This is a new game so I'm sure you will work on it, but basically the game plays faster than the visuals. Not only does it make the game feel awkward, but it also allows for some cheese at times. The most harmful example of this is when you click on bonnie's door multiple times, the clickbox for bonnie's door activates before the animation of running over there completes. So if bonnie is in your doorway and you accidently clicked twice, you'll turn on the flashlight while the game shows you running to the door, and then you're dead. And to be clear, ALL clickboxes activate before the visuals show where you can click. 

Finally there is difficulty. Without cheesing the fact that clickboxes activate immediately, the game is waaaaay too hard, even on night 4. Foxy moves super fast, and if you wait at the door to make sure you account for a delay in the laughs, Foxy will kill you. Basically if you played the game normally, 4/20 is probably impossible and night 4 is very very hard. I couldn't get past night four 2am without exploiting that clickboxes immediately appear.

So for those who want to know how to win, here's my 4/20 tutorial:

To remind you, freddy and foxy have 4 stages before they kill you. When you click on them after a while, they will typically be on stage 3 or 4, and when you flash the light or close the door, they will reset to stage 1. To do this most optimally, spam click the flashlight or door until you see them in their initial stage (foxy lying down, freddy slumped over).

First, don't try and keep foxy out. She'll get in, and it's better if she gets in as soon as possible so you can get her to her first stage and start the "cycle". She'll be the fastest one and will get in before bonny or chica get in, so basically keep freddy at her first stage until foxy gets in, then make sure foxy is at her first stage before starting the cycle.

What is the cycle? Well, if you've seen FNAF 4  gameplay, specifically the nightmare mode, it's similar to that. If you haven't, basically check the following characters in this order: Bonnie, Chica, Foxy, Freddy. And that's all you have to do. If you are quick enough and exploit cheese, you just have to do this the whole night and you'll win every time. Here is how you most optimally do this. I am assuming foxy is in, freddy and foxy have been recently set to their first stage, and you are sitting on the main screen (not at doors, foxy, or freddy but can click to get to any of them). This works regardless of where bonnie or chica are assuming you are doing the cycle as fast as possible.

Bonnie:

For Bonnie and chica, you need to move the camera slightly to get to the door clickbox, so you can't expoit the clickboxes for them. Move the camera left and as soon as your mouse is hovering over any part of the door (it should glow when this happens) click there. Immediately put your mouse in the top right corner (below where the pause button would be so you are clicking on the doorframe/wall) and spam click to close the door a lot. The door closing animation interrupts itself, so you will see the door close a lot. If bonnie is there, you may see a frame of her animation or you'll hear her laugh but see an empty door close. The game just checks for if you closed the door, not how long you hold it close, so if you spam the button you'll kick her out every time.

NEVER use the flashlight.  It's completely unnecessary to do so, and I won specifically because I didn't use the flashlight. If you close the door when she is far, she'll just approach the door. If you click again, she'll then leave. This means you can get away with only 2 clicks, but I liked to spam the button a lot just in case. If you're paranoid like me, just spam closing the door maybe like 5 times before leaving.

Chica:

Since you should be leaving bonnie's door you'll need to wait to run back, then move the camera slightly to the right, then start spam clicking the top right to close the door a lot. To be fair you can spam click anywhere, so long as where you are clicking closes the door. This applies to bonnie as well. Remember don't use the flashlight; just spam click the door closed and be ready to be quick when you leave.

Foxy:

This is where you have to be quick. Immediately after clicking to leave chica's door, click on the center of the screen where foxy's door should be. Because the clickboxes all activate immediately, you'll be brought to foxy's door without having to wait for the runback animation. Spam click her door like I explained earlier, then get ready to be quick again.

Freddy:

When you leave Foxy's door, immediately click where the turn around button should be on the bottom left. Since all clickboxes are active immediately, you'll be brought to freddy immediately. Spam click freddy like I explained above and get ready to repeat the cycle again.

This may sound complicated, but it really isn't. Just remember that you don't have to wait for the visual animations to do stuff, and remember that you should only ever close doors and never use the flashlight (except freddy obvisouly). You don't even need to listen to complete the night since you don't need to decide whether you need to use the flashlight or doors. This cheese might get fixed in post 0.8 patches, but for now this is how you win.

And yeah that's it. With cheese the game because less about strategy and more about how fast you can do the cycle. No 1/9/8/7 or 6/9/6/9 easter egg, but may be added when fredbear is added. Some glitches, like the camera button never appeared until I went to a door at the beginning of a night, but I never used the camera in serious attempts so it's fine. Beating 4/20 mode brought me to the phone screen where nothing happened and then the game went white before crashing, but that only happened with the custom night. Great game, keep at it. 

For people wanting to buy this:

What you see is what you get. Watch the trailer and you should have a basic idea of what you're buying. Game is about 30-60 minutes to beat depending on how good you are at platformers.

For the dev:

Overall I would say positive. What you see is what you get so while the animations weren't my cup of tea you did deliver exactly what I expected you to. Art is fine, animations look great, and the enemy designs are clever.

The gameplay itself is the weakest part. Lots of blind jumps everywhere, no run button, and really heavy gravity make for a poor platforming experience. When you don't know if you can make 1 tile wide jumps, that's the sign that you may need to re-test your jumping physics. The fact that the jump key opens doors as well is pretty annoying, especially since you have to wait for the open animation to play out, and especially when W could have opened doors just fine. The enemies were varied which was nice but their difficulty ranged from "barely noticeable" to "ninja gaiden levels of bs". Especially when they knock you into spikes that are an instakill, and dying resets all the keys you've gathered.

The boss was nice, no complaints there. It's easy to cheese and the poor jumping makes using cheese the only viable way to beat her, but overall the boss was fine.

If you decide to make another platformer, don't copy and paste the player code and instead rework it so jumping feels better. Adding coyote time will help too trust me. Also more checkpoints. I really see no reason why collecting a key/potion doesn't give you a checkpoint, since you typically get the key after beating a challenge. It's up to you but the amount of unfair deaths made the game feel bad when I had to restart all of my progress.

I pretty much agree with everything you've said. 

With the flashlight, I was more going towards allow the player to shine the flashlight immediately and regardless of whether an enemy is there or not. Though however feels the best is probably the way to go.

For being attacked during a cutscene I was thinking more in line of the logic of the first FNAF, where animatronics won't attack you until 30 seconds after you put up your screen. Thinking with the mechanics in mind, I get why you made the choice of allowing the enemy to attack whenever. 

I am not sure how renpy works so I can't give any insight to optimizations, but I will say that if you find that responsiveness is an issue, I would say reduce the amount of buttons a player presses. Like if the lights can't be optimized for example, have the monsters stare stare outside the window and just have the button that shocks them.

Now that I think about it, because the game is so fast paced sound effects may be super annoying. Like how Freddy would laugh the whole night during 4/20 mode. I still think they're important though, maybe just do a walking sfx (even though ghost don't have feet)? Something very small and subtle at the very least adds to the atmosphere.

Again I think this has a lot of potential, and I'm excited to see what future versions will bring to the table! Btw make sure that you use the Five Nights at Freddy's tag (I don't see your game when I filter with that tag) and maybe even change your name to 5 Nights of Temptation. The FNAF genre is super popular, so making it very clear that you are a FNAF/FNIA game will drive a lot more traffic to you.

I think in the future when this is more polished I will really like this game, but right now it feels really bad to play.

Combining visual novel elements with FNAF gameplay does not work in the way this was implemented. It's frustrating when I have to wait for the "shine flashlight" command to pop up before I can do it, or that I have to sit through dialogue before hearing that I can't do an action that I tried to do. Also being able to be attacked while a cutscene that I can't skip is being played feels unfair.

The worst is getting caught and having to watch a cutscene before being able to do anything, then getting caught again because I was interrupted and didn't have the time to recharge the battery or do whatever I was trying to do. Or going to the vent, seeing the girl in the vent, and in the middle of the unskipable cutscene of the vent light going on getting caught by the same girl since you don't get flashlight option until after the light in the vent turns on. I know that you want to make a FNAF game where you can live through the night, but in FNAF 3 getting jumpscared doesn't stop your movement so you're still able to do stuff. Maybe reset all enemies when you get attacked so the player is able to reset and has new time to prepare?

I think FNAF games are a style that works best in Unity or non-visual novel game engines, but if you must do renpy I would recommend responsiveness over polish. Instead of having to wait for the vent to light up before being able to select an option, skip that and just let the player shine the light. The priest lady shouldn't speak and you should just immediately be able to play the minigame when clicking on her cam. Also buttons don't feel responsive and the fact that you can't see any room until you click on one is annoying. Sound effects for whenever an enemy moves or is in position to attack is important too, since it gives the player another way to deal with the night.

I know this is a negative post, but I honestly like the premise. I think if you reduced attack times in the earlier nights (night 1 feels like 4/20 mode with how often everyone attacks) and make the game more intuitive and responsive then you'll have something that plays nice. The visuals are good too, it's mainly just how the game fells that needs more fine tuning.

I answered your reply to my post, but I was assuming freddy was causing trouble during a 4/20 run. Idk if freddy can even attack you when you have power on night three, but if she can then just stall her like I mentioned in my reply to you.

I'm gonna go out on a limb here, but I'm guessing the trouble you're having is that you're running out of power and freddy gets you. Unfortunately you cannot stop freddy when the power goes out. Either 6 am will hit or you will get rawr xd'd. So really, the answer to your question is to just not lose power, which should be possible for nights 1-5 if you know how to save power.

The real question here would then be how to save power. The answer to that is to just stay idle as much as possible. Don't close doors unless you hear bonnie or chika move next to your door, or foxy has left to attack you. Don't use cams unless you're checking to see if foxy has moved, and even then check infrequently. Also, don't use lights if you don't hear footsteps. Only use lights after footsteps to see which animatronic is attacking, and then to see if the animatronic has left or not.

FNAF, and as a consequence this game, has a problem in that the early nights you rarely get attacked, meaning it's really boring when you know how to play. But, since the game doesn't tell you the rules, it's very intense when at any point you could be attacked. So, even if it feels wrong, just stay idle for as long as you can and you should beat the first five days with power to spare.

If you haven't played the original FNAF, and why wouldn't you since it doesn't have bobba, then you are missing a crucial concept called camera stalling. I'll quicky go into detail about freddy since she is the most confusing but easiest animatronic to deal with.

When playing, you'll occasionally hear a girly laugh. That means freddy has moved, and she will always move from the stage to your office in the same pattern. However, unlike in FNAF, freddy is suuuuuper slow, meaning you won't have to worry about her going near your office until 4 am.

To be super safe, occasionally check cam 3 at around 2-3 am. When freddy is there, that means she is one movement away from being next to your office. When you hear another laugh, you'll need to stall freddy.

Stalling freddy is the easiest thing to do in the whole run. Just go to cam 6 and forget about freddy. She can never enter your office, no matter if you have cams open or not, so long as the cams stay on 6. You lose the ability to visibly track foxy, though, so be careful.

If you think you need to check on foxy, close the right door and check on foxy. Freddy will only attack if you're looking at another camera while having the right door open. So if the right door is closed, you're free to check any camera you want. This will drain power that you don't have though, so do this very sparingly.

Some say that you can stall foxy the same way even if you aren't looking at her, meaning you should use cams as much as you have been even though you aren't looking at foxy. I never tested this though, as in my winning run foxy attacked at the very end of the night so I didn't have to worry about her and freddy at the same time. The safest thing to do is to just assume you can no longer stall foxy and check on her when you think she may attack.

(1 edit)

For those who are having trouble with 4/20 mode, here is a guide to help you out from someone who beat it within the first hour of attempts.

First, wear headphones. You cannot be using the light constantly to be checking the doors, and since bonnie and chika will always make a walking sound when they are at your door, it's vital to be able to hear that.

I have a lot of tips about how to manage the animatronics, but honestly it doesn't matter. 4/20 mode is EASY, so it doesn't matter how you deal with bonnie and chika so long as you can consistently stop their attacks while not being excessive. If you really are struggling, when you see them at your door close it and wait 5 seconds. They should leave by then, though you can use the lights to confirm. Freddy isn't even a threat until 4 am, and all you have to do is keep the cam on her final position OR close the left door when looking in the cams. 

The real killer is foxy. Or rather, how bad you are at managing power with foxy. Either you're flipping cams waaaaaaay to much, losing tons of power in the process, or not flipping cams at all and getting 4+ attacks from foxy.

Keep cams on foxy until freddy becomes a threat. With foxy, check her very infrequently throughout the night. You are only checking to see if she's moved or not. This means for the whole night you are spending time idle, which is good because you lose the least amount of power this way. Only until right when she is about to attack, aka when she is out of the curtain and crawling on the floor, do you stall her.

When stalling foxy, check cams every 2 seconds for 3 seconds before closing and repeating. The reason you keep cams on her for so long is because this will actually stall her. Even if you suck at every part of 4/20 mode, just try holding cams on foxy for longer and you'll notice that she doesn't attack as often. She still will, but if you can keep it down to 3 attacks in a night you should have enough power to win.

I can give more tips, but try the foxy tip first and see if that makes it easier.

Extremely great and promising game! I played this before the update so what I have to say may not be relevant but I think it still should be since I'm avoiding bugs.

Actually I will say that there was a bug that softlocks you when you close the door right as you get caught by an animatronic, specifically bonnie. This might be in the new update which is why I'm mentioning it.

Anyways, the concept of a free-roam horror nsfw game is something I've been looking for forever. The fact that it's fnaf only makes it better imo. Immediately the concept alone makes this game one of my top 10 nsfw games of all time. It is a bit too dark which makes it hard to see, but that may be what you're going for. 

However, if I were you I would lean less into the scary since that's not what players are playing the game for. Replace jumpscare noises with something less scary, like the noises the FNIA characters make when they catch the player. If you're going for a more 'thriller' experience though, do what you want. I'm not your dad.

What I will say is ditch the night system, or at least rework it. Tasks can be beaten before any of the anamitronics even begin moving, meaning you just hide somewhere for the remainder of the game, which means about 5 minutes of doing nothing. It's bad game design to have such a long time of no action. This can be solved by removing night system. Just give the player 3-5 tasks, then let them go back to the exit and end the night immediately.

If you must have a night system, I suggest giving the player tasks over the course of the entire night. Like 1 at the beginning, 1 at midnight or 1 am, and 1 at 3 or 4 am. Also allow the player to leave at 6 am.

I also think animatronics should be more forgiving. Maybe give the player a chance to escape if caught if they have enough sanity, similar to how the illusions work? The reason why instadeath works in other freeroams, say Security Breach, is because there is either a ton of room to escape when seen and/or well as enough lighting to see where to go. This game has neither, meaning instadeath is really unforgiving when there are times where you either have no room to escape or can't see the animatronic right in front of you.

Finally, for the nsfw stuff, the way you handle it is great. I would say don't focus too much on the nsfw stuff, but honestly that's probably what everyone is coming for. I don't think anyone will complain if you give each character a second or even third animation, but honestly even just leaving it at a single animation per animatronic is enough to make people interested. That being said, make sure the main four animatronics are the only ones you add. Any more and the game will get too cluttered without a major redesign. 

Again great game. I'm excited to see what you will do in the future. Let me know if you liked my advice or if it doesn't fit your vision.